Very good base gameplay, everything you expect from a well designed game is there, like Coyote Time. It all works, is polished, and feels good. The boss fight was pretty creative, despite me not liking the idea of just waiting for it to die. There were some bugs in the interface, though, like overlapping text, and remapping the buttons on a gamepad worked the first time, but not the second one?
I'd suggest more visual tips, like signs with the commands in them instead of just the dialogue. A minimap would certainly help with the larger levels too. Consider tying the platforms' timing to that of a player that is speeding ahead, to make it more speedrunnable.
While there's nothing really innovative here, it's all executed so well that any platformer fan will be more than satisfied. Plus, it's cute!
I've actually fixed all the bugs you've mentioned AND there's a button guide now as well (as you saw in the fishing minigame!) As for a minimap, I don't really feel like that is necessary, and for speedrunning, I have considered that, but I haven't done any implementations of it yet. The only cycle we've been hoping to skip in the speedrunning community is in 1-5, and it's skippable with double jump, so it's not particularly pertinent as far as ILs go.
Sounds like you're in good company then! I'll hope to see you in the future! And if you're interested in sneak peeks, there's the discord posted in the QoL update article!
The art, music, and dialogue are fantastic. It makes me feel like I'm playing an old SNES or GBA platformer.
The controls were a bit hard to figure out, and I didn't see them written anywhere except for the settings menu. I had to try every key on my keyboard just to get passed the "continue" screen.
I'm glad you enjoyed it! I was sorta aiming for PS1/GBA type of 2D platformer, more or less.
Sorry about the issue with the controls. The prologue of the game is missing, which says what button is what. Every button is remappable in the options menu if it's not to your taste though.
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Very good base gameplay, everything you expect from a well designed game is there, like Coyote Time. It all works, is polished, and feels good. The boss fight was pretty creative, despite me not liking the idea of just waiting for it to die. There were some bugs in the interface, though, like overlapping text, and remapping the buttons on a gamepad worked the first time, but not the second one?
I'd suggest more visual tips, like signs with the commands in them instead of just the dialogue. A minimap would certainly help with the larger levels too. Consider tying the platforms' timing to that of a player that is speeding ahead, to make it more speedrunnable.
While there's nothing really innovative here, it's all executed so well that any platformer fan will be more than satisfied. Plus, it's cute!
I've actually fixed all the bugs you've mentioned AND there's a button guide now as well (as you saw in the fishing minigame!) As for a minimap, I don't really feel like that is necessary, and for speedrunning, I have considered that, but I haven't done any implementations of it yet. The only cycle we've been hoping to skip in the speedrunning community is in 1-5, and it's skippable with double jump, so it's not particularly pertinent as far as ILs go.
Wonderful art and music in a really cute magical world with lovely characters. Using them both at the same time is original and fun.
I'm glad I found this game, it's great!
Don't get too worked up on the cuteness friend! It's tagged "Horror" for a reason. :)
That's a plus to me, actually!
Sounds like you're in good company then! I'll hope to see you in the future! And if you're interested in sneak peeks, there's the discord posted in the QoL update article!
The art, music, and dialogue are fantastic. It makes me feel like I'm playing an old SNES or GBA platformer.
The controls were a bit hard to figure out, and I didn't see them written anywhere except for the settings menu. I had to try every key on my keyboard just to get passed the "continue" screen.
Great work!
I'm glad you enjoyed it! I was sorta aiming for PS1/GBA type of 2D platformer, more or less.
Sorry about the issue with the controls. The prologue of the game is missing, which says what button is what. Every button is remappable in the options menu if it's not to your taste though.
Thanks a ton for playing my game!