Soporo: Wonderland In Ruin Demo
A downloadable game for Windows, macOS, and Linux
A game about a cat and a fairy solving puzzles and fighting nightmares in a world that is slowly crumbling to pieces!
Currently in development, but a demo of world 1 is available!
If you'd like, show up to the discord at https://discord.gg/heVZsGh or follow the game on twitter at https://twitter.com/TeamEssell for all the latest development news!
Default KB Controls
Move: Arrow Keys
Action/Cancel: Z
Jump/Accept: X
Item/Meow: C
Change Character: Shift
Change Form: Space
Skip Text: Tab
Menu: Enter
All controls are mappable on the options screen!
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.9 out of 5 stars (7 total ratings) |
Author | Team Essell |
Genre | Platformer |
Tags | Horror, Puzzle-Platformer |
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Development log
- Content Update GalleryJul 02, 2022
- Soporo 0.2.1183 (Toaster Update)Oct 25, 2020
- Soporo 0.2.1177 (Speedrun QoL!)Oct 25, 2020
- Soporo 0.2.1120 (Bugfixes!)Oct 06, 2020
- Soporo 0.2.851 (QoL Update )Sep 02, 2020
Comments
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Very good base gameplay, everything you expect from a well designed game is there, like Coyote Time. It all works, is polished, and feels good. The boss fight was pretty creative, despite me not liking the idea of just waiting for it to die. There were some bugs in the interface, though, like overlapping text, and remapping the buttons on a gamepad worked the first time, but not the second one?
I'd suggest more visual tips, like signs with the commands in them instead of just the dialogue. A minimap would certainly help with the larger levels too. Consider tying the platforms' timing to that of a player that is speeding ahead, to make it more speedrunnable.
While there's nothing really innovative here, it's all executed so well that any platformer fan will be more than satisfied. Plus, it's cute!
I've actually fixed all the bugs you've mentioned AND there's a button guide now as well (as you saw in the fishing minigame!) As for a minimap, I don't really feel like that is necessary, and for speedrunning, I have considered that, but I haven't done any implementations of it yet. The only cycle we've been hoping to skip in the speedrunning community is in 1-5, and it's skippable with double jump, so it's not particularly pertinent as far as ILs go.
Wonderful art and music in a really cute magical world with lovely characters. Using them both at the same time is original and fun.
I'm glad I found this game, it's great!
Don't get too worked up on the cuteness friend! It's tagged "Horror" for a reason. :)
That's a plus to me, actually!
Sounds like you're in good company then! I'll hope to see you in the future! And if you're interested in sneak peeks, there's the discord posted in the QoL update article!
The art, music, and dialogue are fantastic. It makes me feel like I'm playing an old SNES or GBA platformer.
The controls were a bit hard to figure out, and I didn't see them written anywhere except for the settings menu. I had to try every key on my keyboard just to get passed the "continue" screen.
Great work!
I'm glad you enjoyed it! I was sorta aiming for PS1/GBA type of 2D platformer, more or less.
Sorry about the issue with the controls. The prologue of the game is missing, which says what button is what. Every button is remappable in the options menu if it's not to your taste though.
Thanks a ton for playing my game!